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about.php
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admin-footer.php
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admin.php
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async-upload.php
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authorize-application.php
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comment.php
11.37 KB
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config.php
6.83 KB
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custom-header.php
0.49 KB
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customize.php
11.21 KB
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data.php
6.83 KB
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edit-form-blocks.php
14.73 KB
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edit.php
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export-personal-data.php
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font-library.php
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home.php
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index.php
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media-upload.php
3.58 KB
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menu-header.php
9.82 KB
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network.php
5.39 KB
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press-this.php
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privacy.php
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setup-config.php
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themes.phpwp-update.php
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update.php
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user-edit.php
40.35 KB
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widgets-form-blocks.php
5.12 KB
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wp-mail.php
6.83 KB
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xmlrpc.php
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Edit: waitgroup.go
// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package sync import ( "internal/race" "sync/atomic" "unsafe" ) // A WaitGroup waits for a collection of goroutines to finish. // The main goroutine calls Add to set the number of // goroutines to wait for. Then each of the goroutines // runs and calls Done when finished. At the same time, // Wait can be used to block until all goroutines have finished. // // A WaitGroup must not be copied after first use. // // In the terminology of the Go memory model, a call to Done // “synchronizes before” the return of any Wait call that it unblocks. type WaitGroup struct { noCopy noCopy state atomic.Uint64 // high 32 bits are counter, low 32 bits are waiter count. sema uint32 } // Add adds delta, which may be negative, to the WaitGroup counter. // If the counter becomes zero, all goroutines blocked on Wait are released. // If the counter goes negative, Add panics. // // Note that calls with a positive delta that occur when the counter is zero // must happen before a Wait. Calls with a negative delta, or calls with a // positive delta that start when the counter is greater than zero, may happen // at any time. // Typically this means the calls to Add should execute before the statement // creating the goroutine or other event to be waited for. // If a WaitGroup is reused to wait for several independent sets of events, // new Add calls must happen after all previous Wait calls have returned. // See the WaitGroup example. func (wg *WaitGroup) Add(delta int) { if race.Enabled { if delta < 0 { // Synchronize decrements with Wait. race.ReleaseMerge(unsafe.Pointer(wg)) } race.Disable() defer race.Enable() } state := wg.state.Add(uint64(delta) << 32) v := int32(state >> 32) w := uint32(state) if race.Enabled && delta > 0 && v == int32(delta) { // The first increment must be synchronized with Wait. // Need to model this as a read, because there can be // several concurrent wg.counter transitions from 0. race.Read(unsafe.Pointer(&wg.sema)) } if v < 0 { panic("sync: negative WaitGroup counter") } if w != 0 && delta > 0 && v == int32(delta) { panic("sync: WaitGroup misuse: Add called concurrently with Wait") } if v > 0 || w == 0 { return } // This goroutine has set counter to 0 when waiters > 0. // Now there can't be concurrent mutations of state: // - Adds must not happen concurrently with Wait, // - Wait does not increment waiters if it sees counter == 0. // Still do a cheap sanity check to detect WaitGroup misuse. if wg.state.Load() != state { panic("sync: WaitGroup misuse: Add called concurrently with Wait") } // Reset waiters count to 0. wg.state.Store(0) for ; w != 0; w-- { runtime_Semrelease(&wg.sema, false, 0) } } // Done decrements the WaitGroup counter by one. func (wg *WaitGroup) Done() { wg.Add(-1) } // Wait blocks until the WaitGroup counter is zero. func (wg *WaitGroup) Wait() { if race.Enabled { race.Disable() } for { state := wg.state.Load() v := int32(state >> 32) w := uint32(state) if v == 0 { // Counter is 0, no need to wait. if race.Enabled { race.Enable() race.Acquire(unsafe.Pointer(wg)) } return } // Increment waiters count. if wg.state.CompareAndSwap(state, state+1) { if race.Enabled && w == 0 { // Wait must be synchronized with the first Add. // Need to model this is as a write to race with the read in Add. // As a consequence, can do the write only for the first waiter, // otherwise concurrent Waits will race with each other. race.Write(unsafe.Pointer(&wg.sema)) } runtime_Semacquire(&wg.sema) if wg.state.Load() != 0 { panic("sync: WaitGroup is reused before previous Wait has returned") } if race.Enabled { race.Enable() race.Acquire(unsafe.Pointer(wg)) } return } } }
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