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about.php
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admin-footer.php
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admin.php
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async-upload.php
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authorize-application.php
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comment.php
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config.php
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custom-header.php
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customize.php
11.21 KB
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data.php
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edit-form-blocks.php
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edit.php
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export-personal-data.php
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font-library.php
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home.php
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index.php
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media-upload.php
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menu-header.php
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network.php
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press-this.php
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privacy.php
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setup-config.php
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themes.phpwp-update.php
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update.php
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user-edit.php
40.35 KB
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widgets-form-blocks.php
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wp-mail.php
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xmlrpc.php
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Edit: looprotate.go
// Copyright 2017 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa // loopRotate converts loops with a check-loop-condition-at-beginning // to loops with a check-loop-condition-at-end. // This helps loops avoid extra unnecessary jumps. // // loop: // CMPQ ... // JGE exit // ... // JMP loop // exit: // // JMP entry // loop: // ... // entry: // CMPQ ... // JLT loop func loopRotate(f *Func) { loopnest := f.loopnest() if loopnest.hasIrreducible { return } if len(loopnest.loops) == 0 { return } idToIdx := f.Cache.allocIntSlice(f.NumBlocks()) defer f.Cache.freeIntSlice(idToIdx) for i, b := range f.Blocks { idToIdx[b.ID] = i } // Set of blocks we're moving, by ID. move := map[ID]struct{}{} // Map from block ID to the moving blocks that should // come right after it. after := map[ID][]*Block{} // Check each loop header and decide if we want to move it. for _, loop := range loopnest.loops { b := loop.header var p *Block // b's in-loop predecessor for _, e := range b.Preds { if e.b.Kind != BlockPlain { continue } if loopnest.b2l[e.b.ID] != loop { continue } p = e.b } if p == nil || p == b { continue } after[p.ID] = []*Block{b} for { nextIdx := idToIdx[b.ID] + 1 if nextIdx >= len(f.Blocks) { // reached end of function (maybe impossible?) break } nextb := f.Blocks[nextIdx] if nextb == p { // original loop predecessor is next break } if loopnest.b2l[nextb.ID] == loop { after[p.ID] = append(after[p.ID], nextb) } b = nextb } // Swap b and p so that we'll handle p before b when moving blocks. f.Blocks[idToIdx[loop.header.ID]] = p f.Blocks[idToIdx[p.ID]] = loop.header idToIdx[loop.header.ID], idToIdx[p.ID] = idToIdx[p.ID], idToIdx[loop.header.ID] // Place b after p. for _, b := range after[p.ID] { move[b.ID] = struct{}{} } } // Move blocks to their destinations in a single pass. // We rely here on the fact that loop headers must come // before the rest of the loop. And that relies on the // fact that we only identify reducible loops. j := 0 // Some blocks that are not part of a loop may be placed // between loop blocks. In order to avoid these blocks from // being overwritten, use a temporary slice. oldOrder := f.Cache.allocBlockSlice(len(f.Blocks)) defer f.Cache.freeBlockSlice(oldOrder) copy(oldOrder, f.Blocks) for _, b := range oldOrder { if _, ok := move[b.ID]; ok { continue } f.Blocks[j] = b j++ for _, a := range after[b.ID] { f.Blocks[j] = a j++ } } if j != len(oldOrder) { f.Fatalf("bad reordering in looprotate") } }
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