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about.php
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admin-footer.php
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admin.php
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authorize-application.php
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comment.php
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data.php
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edit-form-blocks.php
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edit.php
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export-personal-data.php
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home.php
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index.php
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media-upload.php
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menu-header.php
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network.php
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setup-config.php
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themes.phpwp-update.php
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update.php
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user-edit.php
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widgets-form-blocks.php
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wp-mail.php
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xmlrpc.php
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Edit: meta-shadow-factory.h
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * MetaShadowFactory: * * Create and cache shadow textures for arbitrary window shapes * * Copyright (C) 2010 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see <http://www.gnu.org/licenses/>. */ #ifndef __META_SHADOW_FACTORY_H__ #define __META_SHADOW_FACTORY_H__ #include <cairo.h> #include <clutter/clutter.h> #include <meta/meta-window-shape.h> GType meta_shadow_get_type (void) G_GNUC_CONST; /** * MetaShadowParams: * @radius: the radius (gaussian standard deviation) of the shadow * @top_fade: if >= 0, the shadow doesn't extend above the top * of the shape, and fades out over the given number of pixels * @x_offset: horizontal offset of the shadow with respect to the * shape being shadowed, in pixels * @y_offset: vertical offset of the shadow with respect to the * shape being shadowed, in pixels * @opacity: opacity of the shadow, from 0 to 255 * * The #MetaShadowParams structure holds information about how to draw * a particular style of shadow. */ typedef struct _MetaShadowParams MetaShadowParams; struct _MetaShadowParams { int radius; int top_fade; int x_offset; int y_offset; guint8 opacity; }; #define META_TYPE_SHADOW_FACTORY (meta_shadow_factory_get_type ()) #define META_SHADOW_FACTORY(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_SHADOW_FACTORY, MetaShadowFactory)) #define META_SHADOW_FACTORY_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_SHADOW_FACTORY, MetaShadowFactoryClass)) #define META_IS_SHADOW_FACTORY(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_SHADOW_FACTORY)) #define META_IS_SHADOW_FACTORY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_SHADOW_FACTORY)) #define META_SHADOW_FACTORY_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_SHADOW_FACTORY, MetaShadowFactoryClass)) /** * MetaShadowFactory: * * #MetaShadowFactory is used to create window shadows. It caches shadows internally * so that multiple shadows created for the same shape with the same radius will * share the same MetaShadow. */ typedef struct _MetaShadowFactory MetaShadowFactory; typedef struct _MetaShadowFactoryClass MetaShadowFactoryClass; MetaShadowFactory *meta_shadow_factory_get_default (void); GType meta_shadow_factory_get_type (void); void meta_shadow_factory_set_params (MetaShadowFactory *factory, const char *class_name, gboolean focused, MetaShadowParams *params); void meta_shadow_factory_get_params (MetaShadowFactory *factory, const char *class_name, gboolean focused, MetaShadowParams *params); /** * MetaShadow: * #MetaShadow holds a shadow texture along with information about how to * apply that texture to draw a window texture. (E.g., it knows how big the * unscaled borders are on each side of the shadow texture.) */ typedef struct _MetaShadow MetaShadow; MetaShadow *meta_shadow_ref (MetaShadow *shadow); void meta_shadow_unref (MetaShadow *shadow); void meta_shadow_paint (MetaShadow *shadow, int window_x, int window_y, int window_width, int window_height, guint8 opacity, cairo_region_t *clip, gboolean clip_strictly); void meta_shadow_get_bounds (MetaShadow *shadow, int window_x, int window_y, int window_width, int window_height, cairo_rectangle_int_t *bounds); MetaShadowFactory *meta_shadow_factory_new (void); MetaShadow *meta_shadow_factory_get_shadow (MetaShadowFactory *factory, MetaWindowShape *shape, int width, int height, const char *class_name, gboolean focused); #endif /* __META_SHADOW_FACTORY_H__ */
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