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Edit: cogl-sub-texture.h
/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Neil Roberts <neil@linux.intel.com> */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only <cogl/cogl.h> can be included directly." #endif #ifndef __COGL_SUB_TEXTURE_H #define __COGL_SUB_TEXTURE_H COGL_BEGIN_DECLS /** * SECTION:cogl-sub-texture * @short_description: Functions for creating and manipulating * sub-textures. * * These functions allow high-level textures to be created that * represent a sub-region of another texture. For example these * can be used to implement custom texture atlasing schemes. */ #define COGL_SUB_TEXTURE(tex) ((CoglSubTexture *) tex) typedef struct _CoglSubTexture CoglSubTexture; /** * cogl_sub_texture_get_gtype: * * Returns: a #GType that can be used with the GLib type system. */ GType cogl_sub_texture_get_gtype (void); /** * cogl_sub_texture_new: * @ctx: A #CoglContext pointer * @parent_texture: The full texture containing a sub-region you want * to make a #CoglSubTexture from. * @sub_x: The top-left x coordinate of the parent region to make * a texture from. * @sub_y: The top-left y coordinate of the parent region to make * a texture from. * @sub_width: The width of the parent region to make a texture from. * @sub_height: The height of the parent region to make a texture * from. * * Creates a high-level #CoglSubTexture representing a sub-region of * any other #CoglTexture. The sub-region must strictly lye within the * bounds of the @parent_texture. The returned texture implements the * #CoglMetaTexture interface because it's not a low level texture * that hardware can understand natively. * * <note>Remember: Unless you are using high level drawing APIs such * as cogl_rectangle() or other APIs documented to understand the * #CoglMetaTexture interface then you need to use the * #CoglMetaTexture interface to resolve a #CoglSubTexture into a * low-level texture before drawing.</note> * * Return value: (transfer full): A newly allocated #CoglSubTexture * representing a sub-region of @parent_texture. * * Since: 1.10 * Stability: unstable */ CoglSubTexture * cogl_sub_texture_new (CoglContext *ctx, CoglTexture *parent_texture, int sub_x, int sub_y, int sub_width, int sub_height); /** * cogl_sub_texture_get_parent: * @sub_texture: A pointer to a #CoglSubTexture * * Retrieves the parent texture that @sub_texture derives its content * from. This is the texture that was passed to * cogl_sub_texture_new() as the parent_texture argument. * * Return value: (transfer none): The parent texture that @sub_texture * derives its content from. * Since: 1.10 * Stability: unstable */ CoglTexture * cogl_sub_texture_get_parent (CoglSubTexture *sub_texture); /** * cogl_is_sub_texture: * @object: a #CoglObject * * Checks whether @object is a #CoglSubTexture. * * Return value: %TRUE if the passed @object represents a * #CoglSubTexture and %FALSE otherwise. * * Since: 1.10 * Stability: unstable */ CoglBool cogl_is_sub_texture (void *object); COGL_END_DECLS #endif /* __COGL_SUB_TEXTURE_H */
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