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Edit: clutter-animation.h
/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2008 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see <http://www.gnu.org/licenses/>. * * Author: * Emmanuele Bassi <ebassi@linux.intel.com> */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only <clutter/clutter.h> can be included directly." #endif #ifndef __CLUTTER_ANIMATION_H__ #define __CLUTTER_ANIMATION_H__ #include <clutter/clutter-types.h> G_BEGIN_DECLS #define CLUTTER_TYPE_ANIMATION (clutter_animation_get_type ()) #define CLUTTER_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimation)) #define CLUTTER_IS_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATION)) #define CLUTTER_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass)) #define CLUTTER_IS_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATION)) #define CLUTTER_ANIMATION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass)) typedef struct _ClutterAnimationPrivate ClutterAnimationPrivate; typedef struct _ClutterAnimationClass ClutterAnimationClass; /** * ClutterAnimation: * * The #ClutterAnimation structure contains only private data and should * be accessed using the provided functions. * * Since: 1.0 * * Deprecated: 1.12: Use the implicit animation on #ClutterActor */ struct _ClutterAnimation { /*< private >*/ GObject parent_instance; ClutterAnimationPrivate *priv; }; /** * ClutterAnimationClass: * @started: class handler for the #ClutterAnimation::started signal * @completed: class handler for the #ClutterAnimation::completed signal * * The #ClutterAnimationClass structure contains only private data and * should be accessed using the provided functions. * * Since: 1.0 * * Deprecated: 1.12: Use the implicit animation on #ClutterActor */ struct _ClutterAnimationClass { /*< private >*/ GObjectClass parent_class; /*< public >*/ void (* started) (ClutterAnimation *animation); void (* completed) (ClutterAnimation *animation); /*< private >*/ /* padding for future expansion */ void (*_clutter_reserved1) (void); void (*_clutter_reserved2) (void); void (*_clutter_reserved3) (void); void (*_clutter_reserved4) (void); void (*_clutter_reserved5) (void); void (*_clutter_reserved6) (void); void (*_clutter_reserved7) (void); void (*_clutter_reserved8) (void); }; CLUTTER_DEPRECATED_IN_1_12 GType clutter_animation_get_type (void) G_GNUC_CONST; CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_property_transition_new) ClutterAnimation * clutter_animation_new (void); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_set_animatable) void clutter_animation_set_object (ClutterAnimation *animation, GObject *object); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_get_animatable) GObject * clutter_animation_get_object (ClutterAnimation *animation); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_progress_mode) void clutter_animation_set_mode (ClutterAnimation *animation, gulong mode); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_progress_mode) gulong clutter_animation_get_mode (ClutterAnimation *animation); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_duration) void clutter_animation_set_duration (ClutterAnimation *animation, guint msecs); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_duration) guint clutter_animation_get_duration (ClutterAnimation *animation); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_repeat_count) void clutter_animation_set_loop (ClutterAnimation *animation, gboolean loop); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_repeat_count) gboolean clutter_animation_get_loop (ClutterAnimation *animation); CLUTTER_DEPRECATED_IN_1_12 void clutter_animation_set_timeline (ClutterAnimation *animation, ClutterTimeline *timeline); CLUTTER_DEPRECATED_IN_1_12 ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_animation_set_timeline) void clutter_animation_set_alpha (ClutterAnimation *animation, ClutterAlpha *alpha); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_animation_get_timeline) ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation); CLUTTER_DEPRECATED_IN_1_12 ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation, const gchar *property_name, const GValue *final); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_set_interval) ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation, const gchar *property_name, ClutterInterval *interval); CLUTTER_DEPRECATED_IN_1_12 gboolean clutter_animation_has_property (ClutterAnimation *animation, const gchar *property_name); CLUTTER_DEPRECATED_IN_1_12 ClutterAnimation * clutter_animation_update (ClutterAnimation *animation, const gchar *property_name, const GValue *final); CLUTTER_DEPRECATED_IN_1_12 void clutter_animation_update_interval (ClutterAnimation *animation, const gchar *property_name, ClutterInterval *interval); CLUTTER_DEPRECATED_IN_1_12 void clutter_animation_unbind_property (ClutterAnimation *animation, const gchar *property_name); CLUTTER_DEPRECATED_IN_1_12 ClutterInterval * clutter_animation_get_interval (ClutterAnimation *animation, const gchar *property_name); CLUTTER_DEPRECATED_IN_1_12 void clutter_animation_completed (ClutterAnimation *animation); /* * ClutterActor API */ CLUTTER_DEPRECATED_IN_1_12 ClutterAnimation * clutter_actor_animate (ClutterActor *actor, gulong mode, guint duration, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; CLUTTER_DEPRECATED_IN_1_12 ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor, gulong mode, ClutterTimeline *timeline, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; CLUTTER_DEPRECATED_IN_1_12 ClutterAnimation * clutter_actor_animatev (ClutterActor *actor, gulong mode, guint duration, gint n_properties, const gchar * const properties[], const GValue *values); CLUTTER_DEPRECATED_IN_1_12 ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor, gulong mode, ClutterTimeline *timeline, gint n_properties, const gchar * const properties[], const GValue *values); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_animate_with_timeline) ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor, ClutterAlpha *alpha, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_animate_with_timelinev) ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor, ClutterAlpha *alpha, gint n_properties, const gchar * const properties[], const GValue *values); CLUTTER_DEPRECATED_IN_1_12 ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor); CLUTTER_DEPRECATED_IN_1_12 void clutter_actor_detach_animation (ClutterActor *actor); G_END_DECLS #endif /* __CLUTTER_ANIMATION_DEPRECATED_H__ */
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