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Edit: clutter-actor.h
/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum <mallum@openedhand.com> * * Copyright (C) 2006, 2007, 2008 OpenedHand Ltd * Copyright (C) 2009, 2010 Intel Corp * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see <http://www.gnu.org/licenses/>. */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only <clutter/clutter.h> can be included directly." #endif #ifndef __CLUTTER_ACTOR_DEPRECATED_H__ #define __CLUTTER_ACTOR_DEPRECATED_H__ #include <clutter/clutter-types.h> G_BEGIN_DECLS CLUTTER_DEPRECATED_IN_1_10 void clutter_actor_set_geometry (ClutterActor *self, const ClutterGeometry *geometry); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_get_allocation_geometry) void clutter_actor_get_geometry (ClutterActor *self, ClutterGeometry *geometry); CLUTTER_DEPRECATED_IN_1_8 guint32 clutter_actor_get_gid (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_8 ClutterActor * clutter_get_actor_by_gid (guint32 id_); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_child() and clutter_actor_add_child()) void clutter_actor_reparent (ClutterActor *self, ClutterActor *new_parent); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_add_child) void clutter_actor_set_parent (ClutterActor *self, ClutterActor *parent); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_child) void clutter_actor_unparent (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_above_sibling) void clutter_actor_raise (ClutterActor *self, ClutterActor *below); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_below_sibling) void clutter_actor_lower (ClutterActor *self, ClutterActor *above); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_above_sibling() with NULL sibling) void clutter_actor_raise_top (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_below_sibling() with NULL sibling) void clutter_actor_lower_bottom (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_10 void clutter_actor_push_internal (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_10 void clutter_actor_pop_internal (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_10 void clutter_actor_show_all (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_10 void clutter_actor_hide_all (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_z_position) void clutter_actor_set_depth (ClutterActor *self, gfloat depth); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_z_position) gfloat clutter_actor_get_depth (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_rotation_angle) void clutter_actor_set_rotation (ClutterActor *self, ClutterRotateAxis axis, gdouble angle, gfloat x, gfloat y, gfloat z); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_rotation_angle and clutter_actor_set_pivot_point) void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self, gdouble angle, ClutterGravity gravity); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_rotation_angle) gdouble clutter_actor_get_rotation (ClutterActor *self, ClutterRotateAxis axis, gfloat *x, gfloat *y, gfloat *z); CLUTTER_DEPRECATED_IN_1_12 ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point) void clutter_actor_set_scale_full (ClutterActor *self, gdouble scale_x, gdouble scale_y, gfloat center_x, gfloat center_y); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point) void clutter_actor_set_scale_with_gravity (ClutterActor *self, gdouble scale_x, gdouble scale_y, ClutterGravity gravity); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_pivot_point) void clutter_actor_get_scale_center (ClutterActor *self, gfloat *center_x, gfloat *center_y); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_pivot_point) ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_12 void clutter_actor_set_anchor_point (ClutterActor *self, gfloat anchor_x, gfloat anchor_y); CLUTTER_DEPRECATED_IN_1_12 void clutter_actor_move_anchor_point (ClutterActor *self, gfloat anchor_x, gfloat anchor_y); CLUTTER_DEPRECATED_IN_1_12 void clutter_actor_get_anchor_point (ClutterActor *self, gfloat *anchor_x, gfloat *anchor_y); CLUTTER_DEPRECATED_IN_1_12 ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self); CLUTTER_DEPRECATED_IN_1_12 void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self, ClutterGravity gravity); CLUTTER_DEPRECATED_IN_1_12 void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self, ClutterGravity gravity); CLUTTER_DEPRECATED_IN_1_12 void clutter_actor_get_transformation_matrix (ClutterActor *self, ClutterMatrix *matrix); CLUTTER_DEPRECATED_IN_1_12_FOR (clutter_actor_get_allocation_box) void clutter_actor_get_allocation_geometry (ClutterActor *self, ClutterGeometry *geom); G_END_DECLS #endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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