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about.php
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admin-footer.php
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user-edit.php
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widgets-form-blocks.php
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wp-mail.php
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Edit: clutter-virtual-input-device.h
/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2016 Red Hat inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see <http://www.gnu.org/licenses/>. * * Author: Jonas Ådahl <jadahl@gmail.com> */ #ifndef __CLUTTER_VIRTUAL_INPUT_DEVICE_H__ #define __CLUTTER_VIRTUAL_INPUT_DEVICE_H__ #include <glib-object.h> #include <stdint.h> #include "clutter-device-manager.h" #define CLUTTER_TYPE_VIRTUAL_INPUT_DEVICE (clutter_virtual_input_device_get_type ()) CLUTTER_AVAILABLE_IN_ALL G_DECLARE_DERIVABLE_TYPE (ClutterVirtualInputDevice, clutter_virtual_input_device, CLUTTER, VIRTUAL_INPUT_DEVICE, GObject) typedef enum _ClutterButtonState { CLUTTER_BUTTON_STATE_RELEASED, CLUTTER_BUTTON_STATE_PRESSED } ClutterButtonState; typedef enum _ClutterKeyState { CLUTTER_KEY_STATE_RELEASED, CLUTTER_KEY_STATE_PRESSED } ClutterKeyState; struct _ClutterVirtualInputDeviceClass { GObjectClass parent_class; void (*notify_relative_motion) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, double dx, double dy); void (*notify_absolute_motion) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, double x, double y); void (*notify_button) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, uint32_t button, ClutterButtonState button_state); void (*notify_key) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, uint32_t key, ClutterKeyState key_state); void (*notify_keyval) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, uint32_t keyval, ClutterKeyState key_state); void (*notify_discrete_scroll) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, ClutterScrollDirection direction, ClutterScrollSource scroll_source); void (*notify_scroll_continuous) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, double dx, double dy, ClutterScrollSource scroll_source, ClutterScrollFinishFlags finish_flags); void (*notify_touch_down) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, int slot, double x, double y); void (*notify_touch_motion) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, int slot, double x, double y); void (*notify_touch_up) (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, int slot); }; CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_relative_motion (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, double dx, double dy); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_absolute_motion (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, double x, double y); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_button (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, uint32_t button, ClutterButtonState button_state); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_key (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, uint32_t key, ClutterKeyState key_state); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_keyval (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, uint32_t keyval, ClutterKeyState key_state); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_discrete_scroll (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, ClutterScrollDirection direction, ClutterScrollSource scroll_source); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_scroll_continuous (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, double dx, double dy, ClutterScrollSource scroll_source, ClutterScrollFinishFlags finish_flags); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_touch_down (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, int slot, double x, double y); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_touch_motion (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, int slot, double x, double y); CLUTTER_AVAILABLE_IN_ALL void clutter_virtual_input_device_notify_touch_up (ClutterVirtualInputDevice *virtual_device, uint64_t time_us, int slot); CLUTTER_AVAILABLE_IN_ALL ClutterDeviceManager * clutter_virtual_input_device_get_manager (ClutterVirtualInputDevice *virtual_device); int clutter_virtual_input_device_get_device_type (ClutterVirtualInputDevice *virtual_device); #endif /* __CLUTTER_VIRTUAL_INPUT_DEVICE_H__ */
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