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Edit: clutter-shader-types.h
/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum <mallum@openedhand.com> * * Copyright (C) 2008 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __CLUTTER_SHADER_TYPES_H__ #define __CLUTTER_SHADER_TYPES_H__ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only <clutter/clutter.h> can be included directly." #endif #include <clutter/clutter-types.h> G_BEGIN_DECLS #define CLUTTER_TYPE_SHADER_FLOAT (clutter_shader_float_get_type ()) #define CLUTTER_TYPE_SHADER_INT (clutter_shader_int_get_type ()) #define CLUTTER_TYPE_SHADER_MATRIX (clutter_shader_matrix_get_type ()) typedef struct _ClutterShaderFloat ClutterShaderFloat; typedef struct _ClutterShaderInt ClutterShaderInt; typedef struct _ClutterShaderMatrix ClutterShaderMatrix; /** * CLUTTER_VALUE_HOLDS_SHADER_FLOAT: * @x: a #GValue * * Evaluates to %TRUE if @x holds a #ClutterShaderFloat. * * Since: 1.0 */ #define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT)) /** * CLUTTER_VALUE_HOLDS_SHADER_INT: * @x: a #GValue * * Evaluates to %TRUE if @x holds a #ClutterShaderInt. * * Since: 1.0 */ #define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT)) /** * CLUTTER_VALUE_HOLDS_SHADER_MATRIX: * @x: a #GValue * * Evaluates to %TRUE if @x holds a #ClutterShaderMatrix. * * Since: 1.0 */ #define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX)) CLUTTER_AVAILABLE_IN_1_0 GType clutter_shader_float_get_type (void) G_GNUC_CONST; CLUTTER_AVAILABLE_IN_1_0 GType clutter_shader_int_get_type (void) G_GNUC_CONST; CLUTTER_AVAILABLE_IN_1_0 GType clutter_shader_matrix_get_type (void) G_GNUC_CONST; CLUTTER_AVAILABLE_IN_1_0 void clutter_value_set_shader_float (GValue *value, gint size, const gfloat *floats); CLUTTER_AVAILABLE_IN_1_0 void clutter_value_set_shader_int (GValue *value, gint size, const gint *ints); CLUTTER_AVAILABLE_IN_1_0 void clutter_value_set_shader_matrix (GValue *value, gint size, const gfloat *matrix); CLUTTER_AVAILABLE_IN_1_0 const gfloat * clutter_value_get_shader_float (const GValue *value, gsize *length); CLUTTER_AVAILABLE_IN_1_0 const gint * clutter_value_get_shader_int (const GValue *value, gsize *length); CLUTTER_AVAILABLE_IN_1_0 const gfloat * clutter_value_get_shader_matrix (const GValue *value, gsize *length); G_END_DECLS #endif /* __CLUTTER_SHADER_TYPES_H__ */
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